Whitepaper
  • RavenQuest
    • Welcome to RavenQuest
    • Our Mission & Vision
    • The Team
  • Gameplay
    • A Content Rich Game
    • Archetypes
    • Professions
    • Tradepacks
    • Mounts
    • Ships & Wagons
    • Play with Friends, Anytime!
    • Player Vs Player
  • Economy
    • A Tried and Tested Economy
    • Quest Tokens ($QUEST)
    • Earning $QUEST with Fame
    • Currency Dynamics in RavenQuest
    • The $QUEST Ecosystem
    • Guilds
    • A Simple & Accessible Earning Model
    • Patron
    • Renown
    • Effort
    • Protected with AnyBrain.gg
    • Tracked with Apache Superset
    • Tokenomics
  • NFTs
    • Land
    • RavenCards
    • Cosmetics
  • Misc
    • Whitepaper
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  1. Gameplay

Player Vs Player

- Arena, Guild Wars, Warmode/Plundering Channels & Aether Gates

PreviousPlay with Friends, Anytime!NextA Tried and Tested Economy

Last updated 10 months ago

RavenQuest is a game rich with Player Versus Player combat. While PvP is incentivized naturally in RavenQuest, through the Tradepack System, Culled Spawns & More, it is completely avoidable for those who do not wish to partake. PvP does however offer larger incentives through various aspects of RavenQuest.

As the Creative Director & Game Technology Lead of RavenQuest both have an extensive backgrounds in MMORPG PvP, primarily World of Warcraft Arena, the PvP complexity and depth have both been a focal point of attention providing a rich PvP experience and strong base for Arena Ladders & PvP Tournaments with Quest Token ($QUEST) Rewards and Prizepools.