Player-Driven Economy

Simulating a real world supply & demand economy
RavenQuest's economy has been a central point of development since inception of the project. Game economies make or break MMORPG projects, so it has been a core focus for our studio to create a world where the economy is entirely driven by the community — this extends to other core mechanics such as Political System too. After all, there's no long-term project without a solid economy system.

Supply & Demand System

To create a self-sustainable economy environment, we knew we had to recreate an organic real world supply and demand system. Our Tradepack System (a core economy cornerstone) has been fully developed with this self-balancing supply and demand algorithm to simulate a real world market. There is no external interference — the community is responsible for every single resource gathered and item crafted in-game.